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Nature rune
One cast costs 180 coins

Ironman money making methods, by the numbers

An Ironman can't sell on the Grand Exchange, so every coin comes from a coin drop, a High Level Alchemy cast or a shop counter. Below are 47 money makers with the coins each action is worth, worked out from alch values, shop prices and drop tables. 34 of them come straight from our data; the rest are marked as rough estimates with the assumption written out.

Coins an hour is coins per action times actions an hour, and the hourly rate is yours to set: open any row and drag the slider. Load your name to check your levels and see the three best methods you can start now. For the strategy behind the numbers, read the Ironman money making guide.

Shop prices, alch values and drop tables from the OSRS Wiki, fetched 2026-10-09. All maths and wording are ours.

Check what you can do

Load your RuneScape name for your levels. The hiscores don't show quests or diaries, so tick those yourself; they are saved in this browser.

Best for you right now

Load your name and tick your quests to see the three best repeatable methods you can start today, at the rates set below. Methods that only cash in a stock you already hold (ore, logs, drops) and one-off rewards are left out.

47 of 47 methods shown. Your rates are saved in this browser. Ticks sync to your account when you are signed in.

How the numbers work

Every row is built the same way: what one action earns minus what it costs, from the item data on our item pages. Alching is valued at the item's alch value minus one nature rune (180 coins at the cheapest rune shop), shop sales at what the shop pays for the first one, and purchases at the cheapest shop price. Open a row to see every line of the sum.

From our data means every number in the sum comes from our item, shop or drop data, or is a fixed in-game price such as the 10,000 coins for a pyramid top. Rough estimate means at least one number is our own guess, written out under the row, and you can type your own. Floor means we counted only the drops we have on record, so the real figure is higher.

Top repeatable methods at our default rates

  1. 1VorkathBossing and Slayer747,224
  2. 2Zaff's daily battlestavesMake it and alch it740,000
  3. 3Double nature runes with the diary capeRunecraft648,000
  4. 4Wilderness Agility CourseMinigames600,000
  5. 5Fletching yew longbowsMake it and alch it529,200
  6. 6Blast mining runite into swordsGather and process492,000

10 categories. Methods that cash in a stock you already hold are left out of this list because they stop when the stock runs out.

The one rule: what a cast costs

High Level Alchemy needs 55 Magic and pays the item's alch value in coins. With a fire staff the only rune you spend is a nature rune, which costs 180 coins at the cheapest rune shop price (several shops sell them, such as Tal Teklan in Varlamore). Without a fire staff, add five fire runes: 200 coins a cast. Anything that alchs for less than that loses money, so every figure below subtracts it and ignores items under it.

A cast takes five game ticks, so the most you can cast is 1,200 an hour. That makes alching itself worth at most (alch value − 180) × 1,200 coins an hour: about 705,600 for yew longbows or 46,584,000 for rune platebodies, if you have that many. In practice you alch while doing something else, so the cast time costs you nothing.

Buying from shops to alch: 1 shop items beat the rune cost, but stock is tiny.

Bosses: coins per kill

Expected coins per kill from each boss's full drop table: coin drops plus every alchable worth more than a cast, alched. Left out: gear and uniques you would keep, anything rarer than 1 in 150 (too rare to plan around), items that can't be alched, and anything worth less than a cast. Runes and other supplies that alch for more than a cast are counted, though you may prefer to use them. Raids and minigame rewards aren't included because their loot depends on points or team size. Kills per hour depend on your gear, so divide by your own kill time.

BossCoins per killFrom coin dropsBiggest earnersNeeds
Corporeal Beastlate game69,993820combat 110+
Alchemical Hydralate game52,1719,57095 Slayer, combat 110+
Skotizomid game47,2160combat 80+
Yamaendgame game40,6040A Kingdom Divided, combat 115+
The Whispererlate game33,3760Desert Treasure II - The Fallen Empire, combat 110+
Phantom Muspahlate game32,56421Secrets of the North, combat 100+
The Hueycoatlmid game30,8210combat 90+
Vorkathlate game29,8893,366Dragon Slayer II, combat 100+
Callistolate game28,3153,968combat 100+
Nexendgame game24,9950The Frozen Door, combat 115+
Vet'ionlate game24,1033,968combat 100+
Venenatislate game23,7613,968combat 100+
Duke Sucelluslate game23,0710Desert Treasure II - The Fallen Empire, combat 110+
Doom of Mokhaiotlendgame game23,0190The Final Dawn, combat 120+
Chaos Elementalmid game18,1861,398combat 90+
Araxxorendgame game18,125492 Slayer, combat 115+
Abyssal Sirelate game16,8153,97885 Slayer, combat 100+
Grotesque Guardiansmid game16,5273,87375 Slayer, combat 90+
Vardorvislate game15,3680Desert Treasure II - The Fallen Empire, combat 110+
Scorpiamid game14,4371,640combat 80+
Mad Angellate game13,163487Fallen From Grace, combat 100+
Maggot Kingendgame game12,6170The Blood Moon Rises, combat 115+
General Graardorlate game12,1595,13070 Strength, combat 100+
Lunar Chestsmid game10,9440Perilous Moons, combat 80+
Commander Zilyanalate game10,3794,85270 Agility, combat 100+
K'ril Tsutsarothlate game10,0025,70770 Hitpoints, combat 100+
Kree'Arralate game8,7027,00070 Ranged, combat 100+
The Leviathanlate game8,3930Desert Treasure II - The Fallen Empire, combat 110+
Scurriusearly game7,599300combat 60+
Zulrahlate game7,40640Regicide, combat 90+
Cerberuslate game7,07258891 Slayer, combat 100+
Thermonuclear Smoke Devilmid game6,9792,10393 Slayer, combat 85+
Calvar'ionmid game6,6971,969combat 80+
Zalcanomid game6,4940Song of the Elves, 70 Mining, 70 Smithing, 70 Runecraft, combat any
Spindelmid game6,1042,297combat 80+
Krakenmid game5,6981,75887 Slayer, combat 85+
Amoxliatlmid game5,5860The Heart of Darkness, combat 80+
Artiomid game5,1651,969combat 80+
Shellbane Gryphonmid game4,8990Troubled Tortugans, 51 Slayer, combat 90+
Kalphite Queenlate game4,635698combat 100+
Phosani's Nightmareendgame game4,5591,159combat 120+
Sarachnisearly game4,2551,260combat 70+
King Black Dragonearly game3,93131combat 70+
Chaos Fanaticearly game3,780332combat 60+
Deranged Archaeologistmid game2,45023Bone Voyage, combat 70+
Dagannoth Primemid game2,32950The Fremennik Trials, combat 90+
Nightmareendgame game2,001462Priest in Peril, combat 115+
Crazy Archaeologistearly game1,739332combat 60+
Dagannoth Rexmid game1,12382The Fremennik Trials, combat 90+
Giant Moleearly game93615combat 60+
Dagannoth Suprememid game74194The Fremennik Trials, combat 90+
Bryophytaearly game5320combat 40+
Brutusearly game2925The Ides of Milk, combat 3+
Oborearly game1310combat 30+
Hesporimid game9065 Farming, combat 65+

No single drop table on record for: Barrows Chests, Chambers of Xeric, Chambers of Xeric: Challenge Mode, Mimic, Sol Heredit, Tempoross, The Gauntlet, The Corrupted Gauntlet, The Royal Titans, Theatre of Blood, Theatre of Blood: Hard Mode, Tombs of Amascut, Tombs of Amascut: Expert Mode, Wintertodt. Where a boss page has several tables (before and after a quest, for example), we used the largest one.

Pickpocketing: coins per success

Each row is the next target that pays more coins than everything below its level. The figure is the average coin drop per successful pickpocket, before failed attempts and stuns, which depend on your level and gear.

ThievingTargetCoins per successXP each
1Man38
10Farmer914.5
32Rogue2835.5
40Guard3046.8
50Wealthy citizen7996
70Paladin80131.8
80Hero164163.3
82Vyre225306.9
85Elf (Thieving)258353

Thieving calculator: how many pickpockets your next level takes.

Make it, then alch it

The big number is what making the item adds per action: its alch value, minus the nature rune, minus what you would have got by alching the materials as they were. That is the honest gain, since bars, gems and logs often alch for something on their own. Under it: the full alch per action, and the result if you buy every input a shop sells at its cheapest shop price (elemental battlestaves are the classic case where that still pays). Gear you would wear and anything worth over 200,000 to alch is left out, since those come from rare drops you would use. Levels are for the making skill; alching also needs 55 Magic.

Smithing Smithing

  • Level 99 · 3 Runite bar · alchs for 38,220 after the rune

  • Level 99 · 3 Runite bar · alchs for 38,220 after the rune

  • Level 99 · 3 Runite bar · alchs for 38,220 after the rune

  • Level 99 · 5 Runite bar · alchs for 38,820 after the rune

  • Level 97 · 3 Runite bar · alchs for 32,460 after the rune

  • Level 96 · 3 Runite bar · alchs for 29,820 after the rune

  • Level 93 · 2 Runite bar · alchs for 22,860 after the rune

  • Level 95 · 3 Runite bar · alchs for 24,780 after the rune

  • Level 94 · 3 Runite bar · alchs for 24,720 after the rune

  • Level 92 · 2 Runite bar · alchs for 20,940 after the rune

Smithing calculator

Crafting Crafting

  • Level 92 · 1 Zenyte, 1 Gold bar · alchs for 121,020 after the rune · buying shop inputs: 120,720

  • Level 89 · 1 Zenyte, 1 Gold bar · alchs for 120,420 after the rune · buying shop inputs: 120,120

  • Level 95 · 1 Zenyte, 1 Gold bar · alchs for 120,420 after the rune · buying shop inputs: 120,120

  • Level 83 · 2 Black dragon leather, 1 Redwood shield, 15 Rune nails · alchs for 16,820 after the rune

  • Level 84 · 3 Black dragon leather, 0.2 Thread · alchs for 7,908 after the rune · buying shop inputs: 7,908

  • Level 77 · 3 Red dragon leather, 0.2 Thread · alchs for 6,558 after the rune · buying shop inputs: 6,558

  • Level 76 · 2 Red dragon leather, 1 Magic shield, 15 Adamant nails · alchs for 6,420 after the rune

  • Level 74 · 1 Dragonstone, 1 Gold bar · alchs for 11,295 after the rune · buying shop inputs: 10,995

  • Level 71 · 3 Blue dragon leather, 0.2 Thread · alchs for 5,436 after the rune · buying shop inputs: 5,436

  • Level 55 · 1 Uncut dragonstone · alchs for 5,820 after the rune

Crafting calculator

Fletching Fletching

  • Level 84 · 10 Dragon bolts, 10 Onyx bolt tips · alchs for 81,600 after the rune

  • Onyx bolts+75,790

    Level 73 · 10 Runite bolts, 10 Onyx bolt tips · alchs for 79,990 after the rune

  • Level 47 · 1 Monkey tail, 1 Unstrung light ballista · alchs for 74,820 after the rune

  • Level 78 · 1 Dragon crossbow (u), 1 Crossbow string · alchs for 32,220 after the rune

  • Level 40 · 1 Celastrus bark · alchs for 4,020 after the rune

  • Level 90 · 15 Dragon arrowtips, 15 Headless arrow · alchs for 4,500 after the rune

  • Level 84 · 10 Dragon bolts, 10 Diamond bolt tips · alchs for 3,300 after the rune

  • Level 84 · 10 Dragon bolts, 10 Emerald bolt tips · alchs for 3,000 after the rune

  • Level 84 · 10 Dragon bolts, 10 Ruby bolt tips · alchs for 3,000 after the rune

  • Level 84 · 10 Dragon bolts, 10 Sapphire bolt tips · alchs for 2,700 after the rune

Fletching calculator

Gather it, then alch it

Raw resources worth more than a cast. Most gathered items are worth more to an Ironman as supplies, so treat these as what the spare ones are worth in coins.

Shops that pay more than High Alchemy

A shop that stocks an item buys it back, and a few specialist shops pay more than its alch value without costing a nature rune. The price shown is what the shop pays for the first one; most shops offer less for each one they already hold, and some shops sit behind a quest or a diary.

Clue caskets: what they hold

Clues are rarely worth doing for coins alone. You do them for ranger boots, blessed dragonhide, the collection log and the odd big unique, and the caskets add alchables and runes on the way. We have every casket reward on record but not the casket rates, so instead of a made-up average we show the ordinary items in each tier that alch for more than a cast, and where the scrolls drop.

Clues come to you while you do other things: Slayer and boss drops, bird nests while chopping trees, clue bottles while fishing, and clue geodes while mining. To farm a tier on purpose, catch implings in Puro-Puro (young and gourmet for easy, eclectic and essence for medium, magpie and ninja for hard, dragon and crystal for elite), or pickpocket H.A.M. members for easy clues. Combat Achievement rewards raise most clue drop rates, and filled STASH units and teleports make every step quicker.

beginner casket

65 rewards on record

Best ordinary alchables

Drops from: Brutus (1/15), Gunthor the brave (1/30), Dark wizard (1/35), Ice giant (1/40), Moss giant (1/45)

easy casket

209 rewards on record

Best ordinary alchables

Drops from: Screaming banshee (10/128), Brutus (1/40), H.A.M. Guard (1/55), Dolphin (1/55), Eagle ray (1/75)

medium casket

191 rewards on record

Best ordinary alchables

Drops from: Infernal pyrelord (10/104), Flaming pyrelord (10/128), Cockathrice (10/128), Scurrius (1/25), Mad Angel (1/25)

hard casket

235 rewards on record

Best ordinary alchables

Drops from: Skotizo (Always), Vitreous Warped Jelly (10/64), Vitreous Chilled Jelly (10/64), Greater abyssal demon (10/128), Abhorrent spectre (10/128)

elite casket

179 rewards on record

Best ordinary alchables

Drops from: Skotizo (1/5), Ancient chest (1/12), Monumental chest (1/25), Yama (1/30), Phosani's Nightmare (1/35)

master casket

168 rewards on record

Best ordinary alchables

Master clues come from the lower caskets and from Watson, not from monsters.

Alch figures are after the 180-coin nature rune. Uniques and cosmetic trimmed items are left out: they are worth far more kept, or in Death's Coffer.

Questions

What is the best money maker for an Ironman?
At our default rates, the best repeatable methods are vorkath, zaff's daily battlestaves, double nature runes with the diary cape. Cashing in a stock you already hold, such as runite ore into rune swords or drop battlestaves into elemental staves, pays far more per hour but only lasts as long as the stock. Change the rates in the table to match your own speed.
Which Ironman money makers are safe for a Hardcore?
Everything outside the Wilderness that doesn't involve a risky fight: thieving, ruby rings, eclipse red, battlestaves, smithing and fletching to alch, amethyst and runecrafting. Tick "Hardcore-safe" in the table to hide the rest.
What makes the most coins per kill for an Ironman?
Of the bosses with a full drop table on record, Corporeal Beast comes out on top at about 69,993 coins per kill once its alchables are cast, then Alchemical Hydra and Skotizo. Kills per hour vary a lot by gear, so compare per hour yourself.
Can an Ironman buy items from shops and alch them for profit?
A few shop items alch for more than they cost plus a nature rune: Ruby ring. Stock is small, so it is pocket money.
How much does one High Alchemy cast cost?
180 coins with a fire staff (one nature rune at the cheapest shop price), or 200 coins if you also buy the five fire runes.