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Crazy Archaeologist

Early game · Ranged, Magic · solo · recommended 60+ combat

This fight is in the Wilderness. Other players can attack you, and you lose items on death. For a Hardcore Ironman, a death here costs Hardcore status.

Why Ironmen kill it

Odium and malediction shards for the ward shields.

Requirements to access

Skills

None

Quests

None

  • Wilderness (level 23); PvP risk

Hardcore Ironman

Wilderness: player-killers too, and a death ends Hardcore status.

Drops worth chasing

DropWhat it's forRate90% chance by
Malediction shard 2UpgradePart of the malediction ward.1/256 per kill589 kills

“90% chance by” is how many kills (or chests) give a 90% chance of having the drop; most players get it sooner, and some much later. Raid rates are a share of unique drops, which depend on points and team size. See every upgrade in order on the Ironman gear progression page.

Top kill counts

Are you ready?

Look yourself up; the planner lists which bosses your stats and quests unlock.

Other early game bosses

Requirements and drop rates (rates fetched 2026-10-01) checked against the Old School RuneScape Wiki (CC BY-NC-SA 3.0). Requirements are game facts; the descriptions here are our own.