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Locations

Every kingdom, city, town, guild, island and dungeon an Ironman needs, grouped by region. Each page says how to get in and lists the bosses, minigames, shops, quests, Slayer masters and farming patches found there. The places worth a regular trip come first.

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Misthalin

The starting kingdom: Lumbridge, Draynor, Varrock and Edgeville, with the Grand Exchange and the Stronghold of Security.

Asgarnia

Falador, Port Sarim, Taverley and Burthorpe, with the Mining, Crafting and Warriors' Guilds and the God Wars Dungeon to the north.

Kandarin

The large western kingdom: Ardougne, Catherby, Seers' Village and Yanille, the Tree Gnome Stronghold and most of the guilds.

Feldip Hills

Tirannwn

The elves' land west of the Arandar mountains: Lletya, Prifddinas, Zulrah and the Iorwerth Dungeon.

Fremennik Province

Rellekka and the Fremennik isles, Waterbirth Island, the Lunar Isle and Keldagrim beneath the mountains.

Troll Country

Wilderness

Everything north of the ditch.

Morytania

Priest in Peril opens the land of the vampyres.

Kharidian Desert

The desert drains your health without water: carry waterskins or a desert amulet.

Karamja

Brimhaven's agility arena and fruit tree patch, the TzHaar city with the Fight Caves and the Inferno, Shilo Village and the top Slayer master Duradel.

Great Kourend

Five cities with some of the best Ironman unlocks: the Arceuus spellbook and the Blood and Soul altars, the Tithe Farm and disease-free patches in Hosidius, and Lovakengj's Blast Mine.

Kebos Lowlands

The Farming Guild, Mount Karuulm with Konar and the Karuulm Slayer Dungeon, and the lizardman shamans.

Varlamore

The southern kingdom of Zeah: the Fortis Colosseum, the Hunter Guild, the Moons of Peril, the Hueycoatl and new farming patches.

Islands and the open sea

Islands that belong to no kingdom, many reached by boat or Sailing.

Other realms and hidden places

Places outside the map: fairy realms, the Abyss, quest dreamscapes.