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Zulrah

Late game · Ranged, Magic · solo · recommended 90+ combat

Why Ironmen kill it

The toxic blowpipe, the serpentine helm, the magic fang and onyx chances. The classic Ironman boss.

Requirements to access

Skills

None

Quests

Hardcore Ironman

A death here ends Hardcore status (safe once you have the Western Provinces Elite diary's resurrection).

Drops worth chasing

DropWhat it's forRate90% chance by
Serpentine visageGearMakes Serpentine helm

Venom immunity, which makes several bosses much easier.

1/512 per kill1,179 kills
Uncut onyxGearMakes Amulet of fury

Big all-round upgrade over glory.

1/512 per kill1,179 kills
Tanzanite fangGearMakes Toxic blowpipe

Very fast ranged weapon that heals you on special attack.

1/512 per kill1,179 kills
Magic fangGearMakes Trident of the swamp

Stronger trident that can venom.

1/512 per kill1,179 kills
Zulrah's scalesResourceCharges the blowpipe, trident and serpentine helm.Every kill—
Pet snakelingPetThe boss pet.1/4,000 per kill9,210 kills

“90% chance by” is how many kills (or chests) give a 90% chance of having the drop; most players get it sooner, and some much later. Raid rates are a share of unique drops, which depend on points and team size. See every upgrade in order on the Ironman gear progression page.

Top kill counts

Are you ready?

Look yourself up; the planner lists which bosses your stats and quests unlock.

Other late game bosses

Requirements and drop rates (rates fetched 2026-10-01) checked against the Old School RuneScape Wiki (CC BY-NC-SA 3.0). Requirements are game facts; the descriptions here are our own.