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OSRS Ironman quest order

Quests are the best early XP an Ironman gets, and many of the account's biggest unlocks sit behind them. This is the order we suggest, grouped into stages. Each quest page lists its full requirement chain, and your planner shows which of these you can start right now.

Updated 1 October 2026. Facts checked against the game.

Your quest listWhat you can start now, ranked by what it unlocks for your account.
Plan the path to any questEvery prerequisite in order and the levels to train.

Getting started

  1. 1.

    Learning the Ropes

    The tutorial quest that gets you to the mainland.

  2. 2.

    Waterfall Quest

    Huge early Attack and Strength XP for almost no requirements.

  3. 3.

    Fight Arena

    Early Attack XP and easy combat training.

  4. 4.

    Tree Gnome Village

    Early Attack XP and spirit tree travel.

  5. 5.

    Witch's House

    Early Hitpoints XP.

  6. 6.

    Druidic Ritual

    Unlocks Herblore.

  7. 7.

    Rune Mysteries

    Unlocks Runecraft and rune essence.

  8. 8.

    Dwarf Cannon

    Unlocks the dwarf multicannon for faster Slayer.

  9. 9.

    Priest in Peril

    Opens Morytania.

  10. 10.

    Nature Spirit

    Mort Myre and the silver sickle (b) for Prayer training.

  11. 11.

    Client of Kourend

    Opens Kourend travel and Kebos areas.

  12. 12.

    X Marks the Spot

    Quick quest point and early lamp.

  13. 13.

    The Knight's Sword

    Early Smithing XP; needed for Prying Times.

  14. 14.

    Pandemonium

    Unlocks the Sailing skill.

Varlamore, travel and early resources

  1. 1.

    Children of the Sun

    Opens Varlamore.

  2. 2.

    Twilight's Promise

    Civitas illa Fortis teleport and the quetzal network.

  3. 3.

    Lost City

    Dramen staff, needed for fairy rings.

  4. 4.

    Fairytale I - Growing Pains

    Step towards fairy rings.

  5. 5.

    Fairytale II - Cure a Queen

    Start it to unlock fairy rings, the best early travel network.

  6. 6.

    Bone Voyage

    Fossil Island: birdhouse runs, the easiest passive Hunter XP and bird nests.

  7. 7.

    Animal Magnetism

    Ava's accumulator saves arrows and bolts.

  8. 8.

    Enter the Abyss

    Abyss runecrafting access; needed for Temple of the Eye.

  9. 9.

    Temple of the Eye

    Guardians of the Rift: runes, pouches and Runecraft XP together.

  10. 10.

    The Grand Tree

    Gnome gliders and a step to Monkey Madness.

  11. 11.

    Tai Bwo Wannai Trio

    Karambwan fishing: the best early food for Ironmen.

  12. 12.

    Death Plateau

    Trollheim access.

  13. 13.

    Troll Stronghold

    Trollheim teleport and access to the God Wars Dungeon.

  14. 14.

    Eadgar's Ruse

    Trollheim herb patch that disease can't reach.

  15. 15.

    My Arm's Big Adventure

    Another disease-free herb patch.

The mid-game unlocks

  1. 1.

    Monkey Madness I

    Dragon scimitar and Ape Atoll.

  2. 2.

    Holy Grail

    Step to Kandarin diaries and the Camelot area.

  3. 3.

    Horror from the Deep

    God books and a big Magic XP reward.

  4. 4.

    The Fremennik Trials

    Fremennik access and the Rellekka market.

  5. 5.

    The Fremennik Isles

    Neitiznot helm and Jatizso/Neitiznot resources.

  6. 6.

    Mountain Daughter

    Prayer XP and a step to Recipe for Disaster.

  7. 7.

    Recipe for Disaster

    Barrows gloves, the best-in-slot gloves for most of the game.

  8. 8.

    Lunar Diplomacy

    Lunar spellbook: plank make, humidify, NPC contact and more.

  9. 9.

    Dream Mentor

    More Lunar spells and a step to Dragon Slayer II.

  10. 10.

    Desert Treasure I

    Ancient Magicks for ice barrage and burst training.

The elf questline and late unlocks

  1. 1.

    Plague City

    Ardougne teleport and the start of the elf questline.

  2. 2.

    Underground Pass

    Iban's staff and access to Tirannwn.

  3. 3.

    Regicide

    Tirannwn access: Zulrah and elf-land resources.

  4. 4.

    Mourning's End Part I

    Step to Prifddinas.

  5. 5.

    Mourning's End Part II

    Step to Prifddinas.

  6. 6.

    Eagles' Peak

    Box traps and Hunter progression.

  7. 7.

    Monkey Madness II

    Heavy ballista access and Demonic gorillas (zenyte).

  8. 8.

    Song of the Elves

    Prifddinas: crystal gear, the Gauntlet, Zalcano and elf thieving.

  9. 9.

    Dragon Slayer I

    Rune platebody and green dragonhide bodies.

  10. 10.

    Dragon Slayer II

    Vorkath and the Myths' Guild.

  11. 11.

    Sins of the Father

    Darkmeyer and Hallowed Sepulchre.

  12. 12.

    A Kingdom Divided

    Kourend's endgame spells and the Arceuus spellbook upgrades.

  13. 13.

    Desert Treasure II - The Fallen Empire

    The four DT2 bosses and their endgame rings and weapons.

  14. 14.

    While Guthix Sleeps

    Tormented Demons and endgame lore.

  15. 15.

    Perilous Moons

    Moons of Peril: early-mid gear for all three styles.

  16. 16.

    The Heart of Darkness

    Varlamore's Colosseum path.

Questions

What quests should an Ironman do first?
Quick, high-XP quests with no requirements: Waterfall Quest, Fight Arena, Tree Gnome Village and Witch's House, plus Druidic Ritual and Rune Mysteries to unlock skills.
Should Ironmen get the quest cape?
Eventually. Most of the value comes from about 60 key quests; the rest can wait until the account needs their unlocks or quest points.

See where you stand

Look yourself up to see which of these you can do now, and exactly what's missing for the rest.

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