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Magic Magic training for Ironmen

Magic opens teleports, High Level Alchemy, the trident and the spellbooks that power barrage tasks.

Runes. Early on you buy them; later Guardians of the Rift and the tomes carry you.

Methods and XP rates from the OSRS Wiki's Ironman and training guides, October 2026. Times are our estimates.

1 to 50

2 h

1 to 70

10 h

1 to 80

18 h

1 to 90

41 h

1 to 99

92 h

Methods by level

LevelsMethodXP/hrTime for this stretchNeeds
1–21Strike spells on crabs or Slayer tasksEstimate; wiki splash range is 6.6k-75k. Quests can reach 34.~12,00025 min—
21–55Arceuus Library book runsDerived: 120 books/hr x 15 x level, at midpoint level 38. Free.~68,4002.5 h—
55–70High Level AlchemyStanding-still rate; nature runes must come from shops or drops.~78,0007.5 h—
70–99Blood Burst on bandits (Bandit Camp)Needs a god item to draw aggression; heavy rune cost.~150,00082 hDesert Treasure I

XP rates are typical, not maximum. Our time column scales skills where you gather your own supplies (Prayer, Herblore, Cooking, Construction, Smithing, Fletching, Crafting) to include that gathering.

What Magic levels unlock

Plan it for your account

Look yourself up and use Goal mode: it shows the levels a target needs and roughly how long each takes from your real XP.

Questions

How long does 99 Magic take on an Ironman?
Roughly 92 h with the methods on this page, including rough time to gather your own supplies. Faster methods exist if you push harder.
What is the best way to train Magic as an Ironman?
It changes with level: High Level Alchemy from 55, then Blood Burst on bandits (Bandit Camp) from 70. The full table above shows every stage.