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The OSRS Ironman unlocks that matter most

Some unlocks change how an Ironman plays for the rest of the account. These are the ones worth planning around, with what each needs. Tiers are a rough guide to when most players get them.

Updated 1 October 2026. Facts checked against the game.

Your unlock checklistWhich of these you have, which are ready, and exactly what is missing.
Plan the path to any unlockQuests in order, levels to train and roughly how long it takes.

Travel

  • Ardougne cloakEarly

    Unlimited teleports to the Ardougne monastery from the first tier; higher tiers add daily and then unlimited teleports to the Ardougne farm patch.

    Needs: Ardougne diary (easy for cloak 1)

  • Spirit treesEarly

    A network linking the gnome areas, the Grand Exchange, Feldip Hills, Port Sarim and more. At 85 Farming you can grow your own in the Farming Guild.

    Needs: Tree Gnome Village

  • Fairy ringsEarly

    The biggest travel network in the game, reached by three-letter codes. The staff requirement goes away after the elite Lumbridge & Draynor diary.

    Needs: Lost City · Fairytale I · start Fairytale II

  • EctophialEarly

    Unlimited teleport to the Ectofuntus, right next to a herb patch.

    Needs: Ghosts Ahoy

  • Xeric's talismanEarly–Mid

    Kourend teleports from a lizardman drop. Mount it in your house at 72 Construction for unlimited use.

    Needs: Lizardman drop

  • Graceful outfitEarly–Mid

    Less weight and faster run restore with the full set. The first real Agility goal.

    Needs: 260 marks of grace

  • Quetzal whistleMid

    Calls the quetzals for travel around Varlamore.

    Needs: 10 Hunters' Rumours (46 Hunter)

  • Drakan's medallionMid

    Teleports to the Theatre of Blood area, Darkmeyer and Slepe.

    Needs: A Taste of Hope

  • Royal seed podLate

    Unlimited teleport to the Grand Tree, usable up to level 30 Wilderness.

    Needs: Monkey Madness II

  • Eternal teleport crystalLate

    Unlimited teleports to Prifddinas and Lletya.

    Needs: Song of the Elves

  • Mythical capeLate

    Unlimited Myths' Guild teleport; mounted in a house it also cuts teak needs for Construction.

    Needs: Dragon Slayer II

  • Quest point capeLate

    Unlimited teleport to the Legends' Guild, next to a fairy ring.

    Needs: Every quest

Combat gear and prayers

  • Ava's deviceEarly

    Picks up most of your fired ammunition. Attractor at 30 Ranged, accumulator at 50, assembler at 70 with Vorkath's head.

    Needs: Animal Magnetism

  • Barrows glovesMid

    Near best-in-slot gloves for every style until very late. The price of admission is all of Recipe for Disaster.

    Needs: Recipe for Disaster

  • Fighter torsoEarly–Mid

    A melee body with as much strength bonus as a Bandos chestplate, at 40 Defence.

    Needs: Barbarian Assault: 375 honour points in each role and a Penance Queen kill

  • Dragon defenderEarly–Mid

    The standard melee off-hand, from cyclopes in the Warriors' Guild basement.

    Needs: 130 combined Attack and Strength (or 99 in one) · rune defender

  • Dragon scimitarEarly–Mid

    The workhorse melee weapon until the abyssal whip.

    Needs: Monkey Madness I · 60 Attack

  • Iban's staffEarly–Mid

    The strongest early non-elemental spell, Iban Blast.

    Needs: Underground Pass · 50 Attack and Magic

  • Fire capeMid

    The second-best melee cape and your ticket into the Inferno. Dying in the Fight Cave is safe for a solo Hardcore.

    Needs: Complete the TzHaar Fight Cave

  • PietyMid

    The best melee prayer until much later.

    Needs: King's Ransom · Knight Waves · 70 Prayer and Defence

  • Imbued god capeMid

    Early magic damage bonus.

    Needs: Mage Arena I and II (Wilderness)

  • Slayer helmetMid

    Combines the black mask bonus with all the Slayer protective gear. Imbue it for ranged and magic.

    Needs: 55 Crafting · 400 Slayer points

  • Salve amulet (ei)Mid

    20% accuracy and damage against undead in every style.

    Needs: Haunted Mine · Lair of Tarn Razorlor · imbue

  • Elite VoidMid

    Strong accuracy and damage set, especially for ranged, before endgame armour.

    Needs: Pest Control · hard Western Provinces diary

  • Royal Titans prayer scrollsMid

    Deadeye and Mystic Vigour are mid-game prayer upgrades, and the Titans also drop the parts for the Twinflame staff.

    Needs: Royal Titans

  • Imbued heartMid–Late

    A Magic boost on a seven-minute cooldown, from superior Slayer monsters.

    Needs: "Bigger and Badder" Slayer unlock

  • Crystal gearLate

    The Bow of Faerdhinen, Blade of Saeldor and crystal armour, all from the Gauntlet.

    Needs: Song of the Elves

  • Rigour and AuguryLate

    The best ranged and magic prayers, from prayer scrolls in the Chambers of Xeric.

    Needs: 74 / 77 Prayer · 70 Defence

Quality of life

  • Rune pouchEarly

    Holds three rune types (four in the divine version).

    Needs: Slayer points, Mage Training Arena pizazz or Last Man Standing points

  • Seed box and herb sackEarly

    Seed storage that plants straight from the box, and a sack for 30 of each grimy herb.

    Needs: Tithe Farm points (herb sack needs 58 Herblore)

  • Fish barrelEarly

    Holds 28 raw fish.

    Needs: Tempoross

  • Coal bag and gem bagEarly–Mid

    Extra coal per trip and storage for uncut gems.

    Needs: Motherlode Mine golden nuggets

  • Magic secateursEarly

    10% more crops from herb and allotment patches.

    Needs: Fairytale I

  • Bonecrusher and ash sanctifierMid

    Bury bones and scatter ashes automatically for Prayer XP while you kill.

    Needs: Hard Morytania / hard Kourend & Kebos diary

  • Blast FurnaceMid

    Smelt with half the coal, and buy ores from Ordan.

    Needs: Start The Giant Dwarf

  • Seed vaultMid

    A bank just for seeds, in the Farming Guild.

    Needs: 45 Farming

  • Lunar spellbookMid

    NPC Contact, Humidify, Fertile Soil and Plank Make save hours of busywork.

    Needs: Lunar Diplomacy

Areas and passive income

  • Fossil IslandEarly

    Birdhouses, ultracompost from volcanic ash, ammonite crabs and, at 80 Hunter, herbiboar.

    Needs: Bone Voyage

  • VarlamoreEarly

    Gemstone Crab, extra patches, a rune shop, the Hunter Guild, Mastering Mixology and the Colosseum.

    Needs: Children of the Sun

  • Kingdom of MiscellaniaEarly–Mid

    Collect herbs, logs, fish, ore or seeds every day from workers you pay. Royal Trouble raises the output.

    Needs: Throne of Miscellania

  • Varrock diary battlestavesEarly–Mid

    Buy 15 to 120 noted battlestaves a day from Zaff, depending on your diary tier. Craft them into elemental staves and alch.

    Needs: Varrock diary

  • Temple TrekkingEarly–Mid

    Pure essence and supplies from escorting pilgrims through Mort Myre.

    Needs: In Aid of the Myreque

  • PrifddinasLate

    Zalcano, the Gauntlet, a cosmic rune shop and crystal crafting.

    Needs: Song of the Elves

Diary rewards Ironmen value most

  • Kandarin headgear

    Daily flax-to-bowstring swaps; elite sends your first 200 coal a day from the coal trucks to the bank.

  • Morytania legs

    Hard gives the bonecrusher and 50% more Barrows runes; elite adds a disease-free herb patch on Harmony Island.

  • Explorer's ring

    Run energy restores and 30 free alchs a day.

  • Rada's blessing

    Daily dynamite and, at hard, the ash sanctifier.

  • Wilderness sword

    40 to 200 random runes a day from Lundail.

  • Western banner

    Free ogre arrows daily; hard unlocks elite Void; elite gives a daily Zulrah resurrection.

  • Desert amulet

    Hard lets Zahur make unfinished potions straight from noted herbs.

Sailing unlocks for Ironmen

Sailing arrived in November 2025 and added several Ironman-relevant resources. Levels below are Sailing unless stated.

  • Shipwreck salvaging15

    From 15, with a skiff and salvaging hook: AFK seeds, planks and sawmill coupons, and alchables from 53.

  • Shellbane Gryphon45

    A Slayer boss that drops Belle's folly, a mid-game stab weapon.

    Needs: 45 Sailing · 51 Slayer · Troubled Tortugans

  • Wooden blowpipes47

    Camphor, ironwood and rosewood blowpipes made from Sailing logs and squid beaks.

  • Port Roberts stalls50

    Thieving stalls that give gems, ores and cannonballs.

  • Golemcrafting and Mortimer62

    The best mid-game Crafting XP for Ironmen, and a new Slayer master who lets you choose between tasks.

  • Charred island runite62

    A runite ore source at 85 Mining.

  • Halibut and marlin65+

    Trawling for halibut from 65; marlin, the best single-bite food, from 78.

  • Grimstone Island87

    Double-speed cannonball smelting and frost dragons.

Questions

What are the most important early Ironman unlocks?
Travel first: Ardougne cloak 1, spirit trees and fairy rings. Then Fossil Island for birdhouses, Varlamore for Gemstone Crab, and Ava's device for ranged.
How do Ironmen get Barrows gloves?
By finishing every part of Recipe for Disaster, then buying them from the Culinaromancer's Chest. It needs around 175 quest points and a spread of mid-level skills.

See where you stand

Look yourself up to see which of these you can do now, and exactly what's missing for the rest.

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