Travel
Ardougne cloakEarly
Unlimited teleports to the Ardougne monastery from the first tier; higher tiers add daily and then unlimited teleports to the Ardougne farm patch.
Needs: Ardougne diary (easy for cloak 1)
Spirit treesEarly
A network linking the gnome areas, the Grand Exchange, Feldip Hills, Port Sarim and more. At 85 Farming you can grow your own in the Farming Guild.
Needs: Tree Gnome Village
Fairy ringsEarly
The biggest travel network in the game, reached by three-letter codes. The staff requirement goes away after the elite Lumbridge & Draynor diary.
Needs: Lost City · Fairytale I · start Fairytale II
Xeric's talismanEarly–Mid
Kourend teleports from a lizardman drop. Mount it in your house at 72 Construction for unlimited use.
Needs: Lizardman drop
Graceful outfitEarly–Mid
Less weight and faster run restore with the full set. The first real Agility goal.
Needs: 260 marks of grace
Quetzal whistleMid
Calls the quetzals for travel around Varlamore.
Needs: 10 Hunters' Rumours (46 Hunter)
Drakan's medallionMid
Teleports to the Theatre of Blood area, Darkmeyer and Slepe.
Needs: A Taste of Hope
Royal seed podLate
Unlimited teleport to the Grand Tree, usable up to level 30 Wilderness.
Needs: Monkey Madness II
Eternal teleport crystalLate
Unlimited teleports to Prifddinas and Lletya.
Needs: Song of the Elves
Mythical capeLate
Unlimited Myths' Guild teleport; mounted in a house it also cuts teak needs for Construction.
Needs: Dragon Slayer II
Quest point capeLate
Unlimited teleport to the Legends' Guild, next to a fairy ring.
Needs: Every quest
Combat gear and prayers
Ava's deviceEarly
Picks up most of your fired ammunition. Attractor at 30 Ranged, accumulator at 50, assembler at 70 with Vorkath's head.
Needs: Animal Magnetism
Barrows glovesMid
Near best-in-slot gloves for every style until very late. The price of admission is all of Recipe for Disaster.
Needs: Recipe for Disaster
Fighter torsoEarly–Mid
A melee body with as much strength bonus as a Bandos chestplate, at 40 Defence.
Needs: Barbarian Assault: 375 honour points in each role and a Penance Queen kill
Dragon defenderEarly–Mid
The standard melee off-hand, from cyclopes in the Warriors' Guild basement.
Needs: 130 combined Attack and Strength (or 99 in one) · rune defender
Dragon scimitarEarly–Mid
The workhorse melee weapon until the abyssal whip.
Needs: Monkey Madness I · 60 Attack
Iban's staffEarly–Mid
The strongest early non-elemental spell, Iban Blast.
Needs: Underground Pass · 50 Attack and Magic
Fire capeMid
The second-best melee cape and your ticket into the Inferno. Dying in the Fight Cave is safe for a solo Hardcore.
Needs: Complete the TzHaar Fight Cave
PietyMid
The best melee prayer until much later.
Needs: King's Ransom · Knight Waves · 70 Prayer and Defence
Imbued god capeMid
Early magic damage bonus.
Needs: Mage Arena I and II (Wilderness)
Slayer helmetMid
Combines the black mask bonus with all the Slayer protective gear. Imbue it for ranged and magic.
Needs: 55 Crafting · 400 Slayer points
Salve amulet (ei)Mid
20% accuracy and damage against undead in every style.
Needs: Haunted Mine · Lair of Tarn Razorlor · imbue
Elite VoidMid
Strong accuracy and damage set, especially for ranged, before endgame armour.
Needs: Pest Control · hard Western Provinces diary
Royal Titans prayer scrollsMid
Deadeye and Mystic Vigour are mid-game prayer upgrades, and the Titans also drop the parts for the Twinflame staff.
Needs: Royal Titans
Imbued heartMid–Late
A Magic boost on a seven-minute cooldown, from superior Slayer monsters.
Needs: "Bigger and Badder" Slayer unlock
Crystal gearLate
The Bow of Faerdhinen, Blade of Saeldor and crystal armour, all from the Gauntlet.
Needs: Song of the Elves
Rigour and AuguryLate
The best ranged and magic prayers, from prayer scrolls in the Chambers of Xeric.
Needs: 74 / 77 Prayer · 70 Defence
Quality of life
Rune pouchEarly
Holds three rune types (four in the divine version).
Needs: Slayer points, Mage Training Arena pizazz or Last Man Standing points
Seed box and herb sackEarly
Seed storage that plants straight from the box, and a sack for 30 of each grimy herb.
Needs: Tithe Farm points (herb sack needs 58 Herblore)
Fish barrelEarly
Holds 28 raw fish.
Needs: Tempoross
Coal bag and gem bagEarly–Mid
Extra coal per trip and storage for uncut gems.
Needs: Motherlode Mine golden nuggets
Magic secateursEarly
10% more crops from herb and allotment patches.
Needs: Fairytale I
Bonecrusher and ash sanctifierMid
Bury bones and scatter ashes automatically for Prayer XP while you kill.
Needs: Hard Morytania / hard Kourend & Kebos diary
Blast FurnaceMid
Smelt with half the coal, and buy ores from Ordan.
Needs: Start The Giant Dwarf
Seed vaultMid
A bank just for seeds, in the Farming Guild.
Needs: 45 Farming
Lunar spellbookMid
NPC Contact, Humidify, Fertile Soil and Plank Make save hours of busywork.
Needs: Lunar Diplomacy
Areas and passive income
Fossil IslandEarly
Birdhouses, ultracompost from volcanic ash, ammonite crabs and, at 80 Hunter, herbiboar.
Needs: Bone Voyage
VarlamoreEarly
Gemstone Crab, extra patches, a rune shop, the Hunter Guild, Mastering Mixology and the Colosseum.
Needs: Children of the Sun
Kingdom of MiscellaniaEarly–Mid
Collect herbs, logs, fish, ore or seeds every day from workers you pay. Royal Trouble raises the output.
Needs: Throne of Miscellania
Varrock diary battlestavesEarly–Mid
Buy 15 to 120 noted battlestaves a day from Zaff, depending on your diary tier. Craft them into elemental staves and alch.
Needs: Varrock diary
Temple TrekkingEarly–Mid
Pure essence and supplies from escorting pilgrims through Mort Myre.
Needs: In Aid of the Myreque
PrifddinasLate
Zalcano, the Gauntlet, a cosmic rune shop and crystal crafting.
Needs: Song of the Elves
Diary rewards Ironmen value most
Kandarin headgear
Daily flax-to-bowstring swaps; elite sends your first 200 coal a day from the coal trucks to the bank.
Morytania legs
Hard gives the bonecrusher and 50% more Barrows runes; elite adds a disease-free herb patch on Harmony Island.
Explorer's ring
Run energy restores and 30 free alchs a day.
Rada's blessing
Daily dynamite and, at hard, the ash sanctifier.
Wilderness sword
40 to 200 random runes a day from Lundail.
Western banner
Free ogre arrows daily; hard unlocks elite Void; elite gives a daily Zulrah resurrection.
Desert amulet
Hard lets Zahur make unfinished potions straight from noted herbs.
Sailing unlocks for Ironmen
Sailing arrived in November 2025 and added several Ironman-relevant resources. Levels below are Sailing unless stated.
Shipwreck salvaging15
From 15, with a skiff and salvaging hook: AFK seeds, planks and sawmill coupons, and alchables from 53.
Shellbane Gryphon45
A Slayer boss that drops Belle's folly, a mid-game stab weapon.
Needs: 45 Sailing · 51 Slayer · Troubled Tortugans
Wooden blowpipes47
Camphor, ironwood and rosewood blowpipes made from Sailing logs and squid beaks.
Port Roberts stalls50
Thieving stalls that give gems, ores and cannonballs.
Golemcrafting and Mortimer62
The best mid-game Crafting XP for Ironmen, and a new Slayer master who lets you choose between tasks.
Charred island runite62
A runite ore source at 85 Mining.
Halibut and marlin65+
Trawling for halibut from 65; marlin, the best single-bite food, from 78.
Grimstone Island87
Double-speed cannonball smelting and frost dragons.
Questions
- What are the most important early Ironman unlocks?
- Travel first: Ardougne cloak 1, spirit trees and fairy rings. Then Fossil Island for birdhouses, Varlamore for Gemstone Crab, and Ava's device for ranged.
- How do Ironmen get Barrows gloves?
- By finishing every part of Recipe for Disaster, then buying them from the Culinaromancer's Chest. It needs around 175 quest points and a spread of mid-level skills.
See where you stand
Look yourself up to see which of these you can do now, and exactly what's missing for the rest.