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How to get teleports as an Ironman

Law runes are scarce early, so Ironmen lean on teleports that cost nothing to use. Most come from quests and diaries you would do anyway.

Start with the free networks and a few unlimited items. Each new one saves runes and time on every daily run.

Checked against the game on 29 September 2026.

Early game

  • Ardougne cloak

    Unlimited teleports to the Ardougne Monastery from the first tier.

    Needs: Easy Ardougne diary

  • Ectophial

    Unlimited teleports to the Ectofuntus. It refills itself each use.

    Needs: Ghosts Ahoy

  • Spirit trees

    A free network across the map. Some routes also need The Grand Tree.

    Needs: Tree Gnome Village

  • Fairy rings

    The biggest free network, with 55 rings. You need a dramen or lunar staff until the elite Lumbridge & Draynor diary.

    Needs: Fairytale I · start Fairytale II

  • Kharedst's memoirs

    Teleports around Kourend. Charges cost a law, body, mind and soul rune each, so it is cheap, not free.

    Needs: Client of Kourend

Mid game

  • House portals

    A portal chamber gives free teleports from your house.

    Needs: 50 Construction

  • Xeric's talisman

    Mount it for unlimited Kourend teleports using 5,000 lizardman fangs.

    Needs: 72 Construction

  • Quetzals

    Fly between Varlamore landing sites, and build more of them yourself.

    Needs: Twilight's Promise

  • Drakan's medallion

    Unlimited teleports to Ver Sinhaza, and Darkmeyer after Sins of the Father.

    Needs: A Taste of Hope

  • Mythical cape

    Unlimited teleports to the Myths' Guild. It costs 10,000 coins.

    Needs: Dragon Slayer II

Late game

  • Royal seed pod

    Unlimited teleports to the Grand Tree, usable up to level 30 Wilderness.

    Needs: Monkey Madness II

  • Eternal teleport crystal

    Unlimited teleports to Lletya and Prifddinas. Made from an enhanced seed and 100 crystal shards.

    Needs: Song of the Elves

  • Quest point cape

    Unlimited teleports to the Legends' Guild, close to a fairy ring.

    Needs: All quests

  • Sailors' amulet

    Found in salvage. Uses 1 law rune per 10 teleports, and the Deepfin Point teleport lands near a bank.

    Needs: 67 Sailing for Deepfin Point

Questions

What are the best early teleports for an Ironman?
The Ardougne cloak, ectophial, fairy rings and spirit trees. Most come from early quests and the easy Ardougne diary.
How do Ironmen save law runes?
Use unlimited items and free networks first. The Sailors' amulet cuts law use by 90% for its destinations.
Do I need a dramen staff for fairy rings?
Yes, or a lunar staff, until you finish the elite Lumbridge & Draynor diary.

See where you stand

Look yourself up to see which of these you can do now, and exactly what's missing for the rest.

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